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How the Duct Tape Mod Changed Doom 3 Forever



Duct Tape is a Doom 3 mod and a add-on by Glen "FrenZon" Murphy. The first version was released in August 6, 2004, only 3 days after the release of the game itself, to correct one of the (at the time) most-complained problems of the game: having to switch between Flashlight and the weapons. The name refers to the "no duct tape in Mars" problem; as said on the mod's home page, "Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun[sic] and shotgun."


Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun and shotgun. In order to preserve the atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as not to spoil the early sections of the game.




doom 3 duct tape mod




Though the original Doom games featured imps and other hellish creatures, it wasn't really a horror game. Doom 3 was very much the opposite, filled with barely-lit hallways that hid enemies in the dark. To get a better sense of your surroundings, players could use a flashlight, but that meant putting your gun away. It was a big controversy at the time. Why couldn't the all-powerful Doomguy hold both at the same time, or, at the very least, find some damned duct tape?


"Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility," he wrote at the time, "the Duct Tape mod sticks flashlights to your machinegun and shotgun. In order to preserve the atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons."


This BFG edition incorporates a version of the popular and necessary 'duct tape' mod, the PC gamer's answer to the original's insistence on a clear line between torch and gun - you couldn't use both at the same time. Here you can, and it's a wonder id ever released the game without this option.1


The chief advancement ... is the addition of the so-called "duct tape" mod, that allows players to wield a weapon while the flashlight is on. The original Doom 3 kept the flashlight as a separate item, meaning you had to plunge the world into total darkness if monsters suddenly attacked while you were exploring a lightless area. The "duct tape" mod became so popular among PC users for improving the overall experience that it was -- thankfully -- included in this HD remake.2


Whatever the reason, many fans felt the way the flashlight worked artificially slowed down gameplay, causing frustration when trying to fight demons in the dark. Many players simply wanted the old run-and-gun doom of their youth, and weren't looking for a moody horror experience. Enter: Glen "FrenZon" Murphy and the Duct Tape Mod.


On FrenZon's website for the mod, persevered online for posterity, he writes "Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun and shotgun." The mod was created only 3 days after the game was released and was a massive hit with players. Suddenly, players were able to play the game at a pace closer to what they remember from the old games. Scripted events and jump scares were still part of the game, but the psychological effect of being able to see AND shoot the demons was exactly what fans wanted.


The success and popularity of the Duct Tape Mod was eye-opening as to the potential of user created content. It's interesting to think games like Dreams and Mario Maker wouldn't exist without a little roll of duct tape in space.


Duct Tape is a Doom 3 mod by Glen "FrenZon" Murphy. The first version was released in August 6, 2004, only 3 days after the release of the game itself, to correct one of the (at the time) most-complained problems of the game: having to switch between Flashlight and the weapons. The name refers to the "no duct tape in Mars" problem; as said on the mod's home page, "Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun and shotgun."


To balance things out, only shotgun and machine gun have duct-taped lights, and the beam is narrower than the regular flashlight's. Flashlight is still needed with other weapons, particularly the pistol. Weapon models aren't modified to reflect the duct-taping.


I find it odd that they'd done that. Why on earth would you remove a mechanic from your game just because some people don't like it? besides, duct tape mods still(?) exist. Just add some more lighting(not an excess like in BFG edition), Also, why'd they add a battery meter to the torch/flashlight? What is the point of that?


Back when the game original came out I couldn't play it cause it was SOO advanced my computers could never run it.When BFG came out, I was actually REALLY happy to be able to play the game in full that I didn't care that it came with a duct-tape MOD. I had played the original Xbox version and knew I was missing out on a lot because half the game was cut, not to mention how shitty it looked.


This latest port also sports the duct tape mod, allowing players to use the flashlight while also holding up a firearm. There are also options for FOV, Aim Assist, Flashlight Shadows and Auto Reload. The game autosaves for you, but players can also pause and save at any point (which is always welcome). Depending on the difficulty selected, it can still be a very challenging game. Regardless of what you choose, the horror factor is still immensely strong and has truly proven to stand the test of time. Players also receive Resurrection of Evil and The Lost Missions expansion packs in this release. For $9.99, this is a crazy value and excellent choice for fans of this epic franchise.


The gameplay will also receive changes in the form of a new checkpoint system and an armor-mounted flashlight, allowing players to operate weaponry while simultaneously illuminating Doom 3's darkened environments. The previous version required players to shift back and forth between the handheld flashlight's visual awareness and the much heftier firepower of Doom's diverse arsenal--inspiring a "duct tape mod" to give players the best of both worlds.


Whatever mods or "mod culture" is or will be, it's bigger than some silly industry vs. indie battle and it's bigger than the platform wars. I'm just trying to emphasize that we're on the brink of something different and fantastic here, a place where we're thinking of games less as fixed products / spaces that "gamers" and players consume, but instead as a conversation with everyone all at once that expands if people want it to.


In the military we used to say ordnance tape held the world together,at times a flattened coke can and a few strips of tape over a hole and away you went up..duck tape has got be one of the top 100 inventions..


Esta edición de BFG incorpora una versión del popular y necesario mod 'duct tape', la respuesta de los jugadores de PC a la insistencia del original en una clara línea entre la antorcha y la pistola: no podías usar ambas al mismo tiempo. Aquí sí se puede, y es una maravilla que id haya lanzado el juego sin esta opción. 1El principal avance... es la adición del llamado mod "duct tape", que permite a los jugadores empuñar un arma mientras la linterna está encendida. El Doom 3 original mantenía la linterna como un elemento independiente, lo que significaba que tenías que sumir el mundo en la oscuridad total si los monstruos atacaban de repente mientras estabas explorando una zona sin luz. El mod "duct tape" se hizo tan popular entre los usuarios de PC por mejorar la experiencia general que, afortunadamente, se incluyó en este remake en alta definición. 2


Existe una opción para desactivar el mod "duct tape", ahora por defecto, para imitar el original Doom 3 configuración? Esta es una pregunta común en las revisiones, pero no he visto la respuesta hasta ahora.


The game's levels are fairly linear in nature and incorporate several horror elements, the most prominent of which is darkness. This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies. This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see and having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player. In addition, the levels are regularly strewn with corpses, dismembered body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player. 2ff7e9595c


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